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OUR TEAM

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The team behind Chain of Alliance has a healthy mix of industry veterans and eager talent, with experience in Web3 and at traditional game developers/publishers like Rockstar Games, Sony Playstation, Seascape, Ubisoft, Decentraland, and Mattel.
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Dennis Kirsch

Co-founder

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Simon Sorgenfrei

Co-founder

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Nicholas St. Louis

Producer

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Alejandro Jiménez Megías

Game Tech Lead

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Szymon Niewolski

Lead Artist

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Peter Luber

Game Economy Designer

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Jorn Wisman

Marketing Lead

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Olgu Sahin

UX/UI Designer

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Roadmap

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May 2023

Alpha 1.0
Introducing a Blessing and Fragment system, allowing players to customize their characters. With the new crafting system, players can choose from a variety of rare materials to craft items, adding depth and personalization to the gameplay experience. With a revamped user interface to provide step-by-step guidance within the game.

June 2023

Alpha 2.0

Introduced Battle Ranks, which allows players to track their skill growth over time and compete for rewards. Next to a variety of smaller changes and updates to enhance the gaming experience.

August 2023

Alpha 2.5
Released to celebrate the project attending Gamescom, the world’s largest gaming event, held in Cologne Germany, while also adding a lot of smaller updates to the gaming experience.

October 2023

Alpha 3.0

Introducing the new Assassin class and Shadeborn race, adding Daily Quests, and we put extensive effort on the backend to enhance game quality.

April 2024

Beta
An evolution of the Alpha build, with new visuals, new UI, new animation, new SFX, a full combat rework, and lots of gaming experience enhancements.
Upcoming
  • Tournaments

    2024

  • Quests

    2024

  • Expeditions

    2024

  • And more to come..

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GET IN TOUCH

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The team is always looking for potential partnerships, collaborations with KOLs, communities, game-related projects, AMA/panel discussions related to Web3 games, and co-marketing events. Feel free to reach out to us about this or any other ideas you may have via the button below!
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