OUR TEAM
The team behind Chain of Alliance has a healthy mix of industry veterans and eager talent, with experience in Web3 and at traditional game developers/publishers like Rockstar Games, Sony Playstation, Seascape, Ubisoft, Decentraland, and Mattel.
Dennis Kirsch
Co-founder
Simon Sorgenfrei
Co-founder
Nicholas St. Louis
Producer
Alejandro Jiménez Megías
Game Tech Lead
Szymon Niewolski
Lead Artist
Peter Luber
Game Economy Designer
Jorn Wisman
Marketing Lead
Olgu Sahin
UX/UI Designer
Roadmap
May 2023
Alpha 1.0
Introducing a Blessing and Fragment system, allowing players to customize their characters. With the new crafting system, players can choose from a variety of rare materials to craft items, adding depth and personalization to the gameplay experience. With a revamped user interface to provide step-by-step guidance within the game.
June 2023
Alpha 2.0
Introduced Battle Ranks, which allows players to track their skill growth over time and compete for rewards. Next to a variety of smaller changes and updates to enhance the gaming experience.
August 2023
Alpha 2.5
Released to celebrate the project attending Gamescom, the world’s largest gaming event, held in Cologne Germany, while also adding a lot of smaller updates to the gaming experience.
October 2023
Alpha 3.0
Introducing the new Assassin class and Shadeborn race, adding Daily Quests, and we put extensive effort on the backend to enhance game quality.
April 2024
Beta
An evolution of the Alpha build, with new visuals, new UI, new animation, new SFX, a full combat rework, and lots of gaming experience enhancements.
Upcoming
Tournaments
2024
Quests
2024
Expeditions
2024
And more to come..